public override void Next() { CurentDiceRoll.RemoveDiceModels(); Phases.CurrentSubPhase = PreviousSubPhase; Combat.DiceModifications.Next(); }
// REMOVE public static void HideDiceResultMenu() { Game.PrefabsList.DiceResultsMenu.SetActive(false); HideDiceModificationButtons(); CurentDiceRoll.RemoveDiceModels(); }
// REMOVE public static void HideDiceResultMenu() { GameObject.Find("UI").transform.Find("CombatDiceResultsPanel").gameObject.SetActive(false); HideDiceModificationButtons(); CurentDiceRoll.RemoveDiceModels(); }