public override void Next()
        {
            CurentDiceRoll.RemoveDiceModels();
            Phases.CurrentSubPhase = PreviousSubPhase;

            Combat.DiceModifications.Next();
        }
Example #2
0
 // REMOVE
 public static void HideDiceResultMenu()
 {
     Game.PrefabsList.DiceResultsMenu.SetActive(false);
     HideDiceModificationButtons();
     CurentDiceRoll.RemoveDiceModels();
 }
Example #3
0
 // REMOVE
 public static void HideDiceResultMenu()
 {
     GameObject.Find("UI").transform.Find("CombatDiceResultsPanel").gameObject.SetActive(false);
     HideDiceModificationButtons();
     CurentDiceRoll.RemoveDiceModels();
 }