/// <summary> /// Revives instance. /// </summary> private void Revive() { // Return if already revive. if (IsRevived) { return; } // Return if revive isn't possible. if (!CanRevive) { return; } // Revive unmanaged model. TaskableModel = new CubismTaskableModel(Moc); // Revive proxies. Parameters = GetComponentsInChildren <CubismParameter>(); Parts = GetComponentsInChildren <CubismPart>(); Drawables = GetComponentsInChildren <CubismDrawable>(); Parameters.Revive(TaskableModel.UnmanagedModel); Parts.Revive(TaskableModel.UnmanagedModel); Drawables.Revive(TaskableModel.UnmanagedModel); CanvasInformation = new CubismCanvasInformation(TaskableModel.UnmanagedModel); _parameterStore = GetComponent <CubismParameterStore>(); }
/// <summary> /// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismFadeParameter"/>s. /// </summary> public void Refresh() { _animator = GetComponent <Animator>(); // Fail silently... if (_animator == null) { return; } DestinationParameters = this.FindCubismModel().Parameters; DestinationParts = this.FindCubismModel().Parts; _motionController = GetComponent <CubismMotionController>(); _parameterStore = GetComponent <CubismParameterStore>(); // Get cubism update controller. HasUpdateController = (GetComponent <CubismUpdateController>() != null); _fadeStates = (ICubismFadeState[])_animator.GetBehaviours <CubismFadeStateObserver>(); if ((_fadeStates == null || _fadeStates.Length == 0) && _motionController != null) { _fadeStates = _motionController.GetFadeStates(); } if (_fadeStates == null) { return; } _isFading = new bool[_fadeStates.Length]; }