// Initializes the various graphics resources found throughout the library
        internal void InitializeResources()
        {
            // Scratch command pool
            var pci = new Vk.CommandPoolCreateInfo(Queues.Graphics.FamilyIndex, Vk.CommandPoolCreateFlags.Transient | Vk.CommandPoolCreateFlags.ResetCommandBuffer);

            _scratchPool      = VkDevice.CreateCommandPool(pci);
            _scratchAllocInfo = new Vk.CommandBufferAllocateInfo(Vk.CommandBufferLevel.Primary, 1);
            _scratchBeginInfo = new Vk.CommandBufferBeginInfo(Vk.CommandBufferUsages.OneTimeSubmit, null);
            _scratchFence     = VkDevice.CreateFence();

            // Resources throughout the library
            TransferBuffer.CreateResources();
        }
示例#2
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        internal RenderQueue()
        {
            // Allocate the pool
            _cmdPool = Device.VkDevice.CreateCommandPool(new Vk.CommandPoolCreateInfo(
                                                             Device.Queues.Graphics.FamilyIndex, Vk.CommandPoolCreateFlags.ResetCommandBuffer | Vk.CommandPoolCreateFlags.Transient
                                                             ));

            // Allocate the queue items
            var bufs = _cmdPool.AllocateBuffers(new Vk.CommandBufferAllocateInfo(Vk.CommandBufferLevel.Primary, (int)BUFFER_COUNT));

            _queueItems = new RenderQueueItem[BUFFER_COUNT];
            for (uint i = 0; i < BUFFER_COUNT; ++i)
            {
                _queueItems[i] = new RenderQueueItem {
                    Buffer    = bufs[i],
                    Semaphore = Device.VkDevice.CreateSemaphore(),
                    Fence     = Device.VkDevice.CreateFence()
                };
            }
            SubmitCount = 0;
        }
示例#3
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        public Swapchain(GraphicsDevice gdevice, Vk.Instance instance, Vk.PhysicalDevice pDevice, Vk.Device device)
        {
            Device            = gdevice;
            _window           = gdevice.Application.Window;
            _vkInstance       = instance;
            _vkPhysicalDevice = pDevice;
            _vkDevice         = device;

            // Create the surface
            long surfHandle = Glfw.CreateWindowSurface(instance, _window.Handle);

            Vk.AllocationCallbacks?acb = null;
            Surface = new VkKhr.SurfaceKhr(instance, ref acb, surfHandle);
            if (VkKhr.PhysicalDeviceExtensions.GetSurfaceSupportKhr(pDevice, gdevice.Queues.Graphics.FamilyIndex, Surface) == Vk.Constant.False)
            {
                LFATAL($"The physical device '{gdevice.Info.Name}' does not support surface presentation.");
                throw new PlatformNotSupportedException("Physical device does not support surface presentation.");
            }
            LINFO("Created Vulkan presentation surface.");

            // Check the surface for swapchain support levels
            var sFmts  = VkKhr.PhysicalDeviceExtensions.GetSurfaceFormatsKhr(pDevice, Surface);
            var pModes = VkKhr.PhysicalDeviceExtensions.GetSurfacePresentModesKhr(pDevice, Surface);

            if (sFmts.Length == 0)
            {
                throw new PlatformNotSupportedException("The chosen device does not support any presentation formats.");
            }
            if (pModes.Length == 0)
            {
                throw new PlatformNotSupportedException("The chosen device does not support any presentation modes.");
            }

            // Choose the best available surface format
            if (sFmts.Length == 1 && sFmts[0].Format == Vk.Format.Undefined)             // We are allowed to pick!
            {
                _surfaceFormat = PREFERRED_SURFACE_FORMATS[0];
            }
            else             // Check if one of the preferred formats is available, otherwise just use the first format given
            {
                var sfmt = PREFERRED_SURFACE_FORMATS.FirstOrDefault(fmt => sFmts.Contains(fmt));
                if (sfmt.Format == 0 && sfmt.ColorSpace == 0)
                {
                    _surfaceFormat = sFmts[0];
                }
                else
                {
                    _surfaceFormat = sfmt;
                }
            }

            // Choose the presentation mode (prefer mailbox -> fifo -> imm)
            _presentMode =
                pModes.Contains(VkKhr.PresentModeKhr.Mailbox) ? VkKhr.PresentModeKhr.Mailbox :
                pModes.Contains(VkKhr.PresentModeKhr.Fifo) ? VkKhr.PresentModeKhr.Fifo :
                VkKhr.PresentModeKhr.Immediate;

            // Prepare the synchronization objects
            _syncObjects.ImageAvailable = new Vk.Semaphore[MAX_INFLIGHT_FRAMES];
            _syncObjects.BlitComplete   = new Vk.Semaphore[MAX_INFLIGHT_FRAMES];
            for (int i = 0; i < MAX_INFLIGHT_FRAMES; ++i)
            {
                _syncObjects.ImageAvailable[i] = device.CreateSemaphore();
                _syncObjects.BlitComplete[i]   = device.CreateSemaphore();
            }

            // Setup the command buffers
            var cpci = new Vk.CommandPoolCreateInfo(_presentQueue.FamilyIndex,
                                                    Vk.CommandPoolCreateFlags.Transient | Vk.CommandPoolCreateFlags.ResetCommandBuffer);

            _commandPool = device.CreateCommandPool(cpci);
            var cbai = new Vk.CommandBufferAllocateInfo(Vk.CommandBufferLevel.Primary, 1);

            _commandBuffer     = _commandPool.AllocateBuffers(cbai)[0];
            _blitFence         = device.CreateFence();     // Do NOT start this signalled, as it is needed in rebuildSwapchain() below
            _rtTransferBarrier = new Vk.ImageMemoryBarrier(
                null,
                new Vk.ImageSubresourceRange(Vk.ImageAspects.Color, 0, 1, 0, 1),
                Vk.Accesses.ColorAttachmentWrite,
                Vk.Accesses.TransferRead,
                Vk.ImageLayout.ColorAttachmentOptimal,
                Vk.ImageLayout.TransferSrcOptimal
                );
            _rtAttachBarrier = new Vk.ImageMemoryBarrier(
                null,
                new Vk.ImageSubresourceRange(Vk.ImageAspects.Color, 0, 1, 0, 1),
                Vk.Accesses.TransferRead,
                Vk.Accesses.ColorAttachmentWrite,
                Vk.ImageLayout.TransferSrcOptimal,
                Vk.ImageLayout.ColorAttachmentOptimal
                );

            // Build the swapchain
            rebuildSwapchain();
        }