private IEnumerator Teleporter(CubeMovable cube) { float timeElapsed = 0f; while (timeElapsed < dislovationAnimationDuration) { timeElapsed += Time.deltaTime; //*shader value* = dislovationAnimationCurve.Evaluate(timeElapsed); } cube.gameObject.transform.position = new Vector3(teleportDestination.transform.position.x, teleportDestination.transform.position.y + 1f, teleportDestination.transform.position.z); if (cube.gameObject.GetComponent <CubePush>()) { if (!cube.gameObject.GetComponent <CubePush>().TestWall()) { cube.SetModeMove(Vector3.zero); } else { cube.orientation *= -1; cube.SetModeMove(Vector3.zero); } } /*Ligne de code pour le son de teleport * AudioManager.instance.Play(pouet); */ while (timeElapsed > 0) { timeElapsed -= Time.deltaTime; //*shader value* = dislovationAnimationCurve.Evaluate(timeElapsed); } yield return(null); }
public void TeleportPlayer(CubeMovable cube) { StartCoroutine(Teleporter(cube)); }