Exemple #1
0
    private IEnumerator Teleporter(CubeMovable cube)
    {
        float timeElapsed = 0f;

        while (timeElapsed < dislovationAnimationDuration)
        {
            timeElapsed += Time.deltaTime;
            //*shader value* = dislovationAnimationCurve.Evaluate(timeElapsed);
        }
        cube.gameObject.transform.position = new Vector3(teleportDestination.transform.position.x, teleportDestination.transform.position.y + 1f, teleportDestination.transform.position.z);

        if (cube.gameObject.GetComponent <CubePush>())
        {
            if (!cube.gameObject.GetComponent <CubePush>().TestWall())
            {
                cube.SetModeMove(Vector3.zero);
            }
            else
            {
                cube.orientation *= -1;
                cube.SetModeMove(Vector3.zero);
            }
        }

        /*Ligne de code pour le son de teleport
         * AudioManager.instance.Play(pouet);
         */
        while (timeElapsed > 0)
        {
            timeElapsed -= Time.deltaTime;
            //*shader value* = dislovationAnimationCurve.Evaluate(timeElapsed);
        }
        yield return(null);
    }
Exemple #2
0
 public void TeleportPlayer(CubeMovable cube)
 {
     StartCoroutine(Teleporter(cube));
 }