示例#1
0
 void PropertyChanged(CubeMapUint cubemapUint)
 {
     cubemapUint.Enable                   = this.enable;
     cubemapUint.Name                     = this.name;
     cubemapUint.Far                      = this.zFar;
     cubemapUint.Near                     = this.zNear;
     cubemapUint.IlluminantDistance       = this.illuminant_dist;
     cubemapUint.Gaussian_Repetition_Num  = this.gaussian_repetition_num;
     cubemapUint.Rendering_Repetition_Num = this.rendering_repetition_num;
 }
示例#2
0
 void UpdateSelected(CubeMapUint cubemapUint)
 {
     enable                   = cubemapUint.Enable;
     name                     = cubemapUint.Name;
     zFar                     = cubemapUint.Far;
     zNear                    = cubemapUint.Near;
     illuminant_dist          = cubemapUint.IlluminantDistance;
     gaussian_repetition_num  = cubemapUint.Gaussian_Repetition_Num;
     rendering_repetition_num = cubemapUint.Rendering_Repetition_Num;
 }