void PropertyChanged(CubeMapUint cubemapUint) { cubemapUint.Enable = this.enable; cubemapUint.Name = this.name; cubemapUint.Far = this.zFar; cubemapUint.Near = this.zNear; cubemapUint.IlluminantDistance = this.illuminant_dist; cubemapUint.Gaussian_Repetition_Num = this.gaussian_repetition_num; cubemapUint.Rendering_Repetition_Num = this.rendering_repetition_num; }
void UpdateSelected(CubeMapUint cubemapUint) { enable = cubemapUint.Enable; name = cubemapUint.Name; zFar = cubemapUint.Far; zNear = cubemapUint.Near; illuminant_dist = cubemapUint.IlluminantDistance; gaussian_repetition_num = cubemapUint.Gaussian_Repetition_Num; rendering_repetition_num = cubemapUint.Rendering_Repetition_Num; }