// Use this for initialization void Start() { sounds = gameObject.GetComponent <AudioSource>(); sounds.loop = false; cubeinp = GameObject.Find("sorp_swipe").GetComponent <CubeInpact>(); }
void Start() { Cubeinp = GameObject.Find("sorp_swipe").GetComponent <CubeInpact>(); this.transform.position = new Vector3( Cubeinp.transform.position.x, Cubeinp.transform.position.y, Cubeinp.transform.position.z); }
// Use this for initialization void Start() { cubeinp = GameObject.Find("sorp_swipe").GetComponent <CubeInpact>(); sounds = gameObject.GetComponent <AudioSource>(); sounds.loop = false; PlayerPrefs.DeleteKey("Jump"); }
void Start() { Cubeinp = GameObject.Find("sorp_swipe").GetComponent <CubeInpact>(); }