// Update is called once per frame void Update() { //Press F to make a random cube to randome position if (Input.GetKeyDown(KeyCode.F)) { Debug.Log(transform.position); type = Random.Range(1, 5); x = Random.Range(-47f, 45f); z = Random.Range(-20f, 23f); Vector3 pos = new Vector3(x, 4f, z); CubeFactory.MakeCube(type, pos, Quaternion.identity); cubeCount++; if (cubeCount == 10) { Debug.Log("You've spawned 10 cubes! wow"); } } }
// Update is called once per frame void Update() { //Press F to make a random cube to randome position if (Time.time - spawnTime > 1) { Debug.Log(transform.position); type = Random.Range(1, 7); x = Random.Range(-47f, 45f); z = Random.Range(-20f, 23f); Vector3 pos = new Vector3(x, 5f, z); CubeFactory.MakeCube(type, pos, Quaternion.identity); spawnTime = Time.time; cubeCount++; if (cubeCount == 10) { Debug.Log("You've spawned 10 cubes! wow"); } } }