示例#1
0
文件: PlainMap.cs 项目: ywqy/GD
    public override void Create()
    {
        for (int y = 0; y < Size.y; y++)
        {
            for (int x = 0; x < Size.x; x++)
            {
                GameObject newC = cubeFactory.GetCubeBy(CubeType.Ether, transform);
                newC.transform.localPosition = new Vector3(x, 0, y) - CentreOffset;

                cubeMap.Add(newC);
            }
        }
    }