public void AddQuestRewardToBuffer(NodeAddedEvent e, RewardedNotResultNewQuestNode questNode, [JoinAll] SelfUserNode user, [JoinAll] CrystalMarketItemNode crystals, [JoinAll] XCrystalMarketItemNode xCrystals)
 {
     this.AddToBuffer(questNode.questReward.Reward, user, crystals, xCrystals);
 }
 public void AddQuestRewardToBuffer(NodeAddedEvent e, RewardedNotResultOldQuestNode questNode, [JoinAll] SelfUserNode user, [JoinAll] CrystalMarketItemNode crystals, [JoinAll] XCrystalMarketItemNode xCrystals)
 {
示例#3
0
 public void CheckItem(RequestInfoForItemsEvent e, SingleNode <StarterPackMainElementComponent> starterPack, [JoinAll] SelfUserNode user, [JoinAll] CrystalMarketItemNode crystal, [JoinAll] XCrystalMarketItemNode xCrystal)
 {