void Start() { gerente = GetComponent <CreatureManager>(); ParaliseNoTempo(); esseGolpe.IniciaGolpe(gameObject); tempoDecorrido -= GolpePersonagem.RetornaGolpePersonagem(gameObject, esseGolpe.Nome).TempoDeInstancia; }
public static void CreateRenderingData( CreatureManager creature_manager, ref Vector3[] vertices, ref Vector3[] normals, ref Vector4[] tangents, ref Color32[] colors, ref Vector2[] uvs, ref int[] triangles, ref List <int> final_indices, CreatureMeshModifier mesh_modifier = null) { if (mesh_modifier != null) { vertices = new Vector3[mesh_modifier.num_pts]; normals = new Vector3[mesh_modifier.num_pts]; tangents = new Vector4[mesh_modifier.num_pts]; colors = new Color32[mesh_modifier.num_pts]; uvs = new Vector2[mesh_modifier.num_pts]; triangles = new int[mesh_modifier.m_maxIndice]; final_indices = new List <int>(new int[mesh_modifier.m_maxIndice]); } else { vertices = new Vector3[creature_manager.target_creature.total_num_pts]; normals = new Vector3[creature_manager.target_creature.total_num_pts]; tangents = new Vector4[creature_manager.target_creature.total_num_pts]; colors = new Color32[creature_manager.target_creature.total_num_pts]; uvs = new Vector2[creature_manager.target_creature.total_num_pts]; triangles = new int[creature_manager.target_creature.total_num_indices]; final_indices = new List <int>(new int[creature_manager.target_creature.total_num_indices]); } }
public override void initData(CreatureManager creature_manager, CreatureAsset creature_asset) { var cur_char = creature_manager.GetCreature(); m_isValid = false; m_numIndices = cur_char.total_num_indices; }
// Use this for initialization void Start() { _behaviour = this.GetComponent <CreatureManager>(); _gameState = GameState.Scanning; StartPositionMarker.SetActive(false); EndPositionMarker.SetActive(false); _gestureRecognizer = new UnityEngine.XR.WSA.Input.GestureRecognizer(); _gestureRecognizer.SetRecognizableGestures(UnityEngine.XR.WSA.Input.GestureSettings.Tap); _gestureRecognizer.TappedEvent += _gestureRecognizer_TappedEvent; SpatialMappingManager.Instance.StartObserver(); if (Testing) { StartPositionMarker.SetActive(true); EndPositionMarker.SetActive(true); StartPositionMarker.transform.position = new Vector3(0, 0, 1); EndPositionMarker.transform.position = new Vector3(0, 0, 0); _scanTime = 0.0f; _gameState = GameState.StartPlaying; } }
public override void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawLine(boid.transform.position, boid.transform.position + (force)); CreatureManager.Log("Theta" + theta); CreatureManager.Log("Force" + force); }
static void CalculaDano(CreatureManager doAtacado, GameObject atacante, IGolpeBase golpe) { float multiplicador = 1; for (int i = 0; i < doAtacado.MeuCriatureBase.CaracCriature.contraTipos.Length; i++) { if (golpe.Tipo.ToString() == doAtacado.MeuCriatureBase.CaracCriature.contraTipos[i].Nome) { multiplicador *= doAtacado.MeuCriatureBase.CaracCriature.contraTipos[i].Mod; } } CriatureBase cDoAtacante = atacante.GetComponent <CreatureManager>().MeuCriatureBase; Atributos A = cDoAtacante.CaracCriature.meusAtributos; int potenciaDoAtacante = (golpe.Caracteristica == caracGolpe.colisao) ? Mathf.RoundToInt(A.Ataque.Minimo + (A.Ataque.Corrente - A.Ataque.Minimo) * Random.Range(0.85f, 1)) : Mathf.RoundToInt(A.Poder.Minimo + (A.Poder.Corrente - A.Poder.Minimo) * Random.Range(0.85f, 1)); GolpePersonagem golpePersonagem = cDoAtacante.GerenteDeGolpes.ProcuraGolpeNaLista(cDoAtacante.NomeID, golpe.Nome); CalculoC(multiplicador, golpe, golpePersonagem, potenciaDoAtacante, doAtacado, cDoAtacante); }
public ApresentaDerrota(CharacterManager manager, CreatureManager inimigoDerrotado) { this.manager = manager; this.inimigoDerrotado = inimigoDerrotado; textos = BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.apresentaDerrota).ToArray(); fase = FaseDaDerrota.abreMensagem; }
void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player" && !GameController.g.MyKeys.VerificaAutoShift(chave)) { cm = InsereInimigoEmCampo.RetornaInimigoEmCampo(C); if (golpeDeInspector) { for (int i = 0; i < C.GerenteDeGolpes.meusGolpes.Count; i++) { cm.MeuCriatureBase.GerenteDeGolpes.meusGolpes[i] = PegaUmGolpeG2.RetornaGolpe(C.GerenteDeGolpes.meusGolpes[i].Nome); } } if (pvDeInspector) { cm.MeuCriatureBase.CaracCriature.meusAtributos.PV.Maximo = C.CaracCriature.meusAtributos.PV.Maximo; cm.MeuCriatureBase.CaracCriature.meusAtributos.PV.Corrente = C.CaracCriature.meusAtributos.PV.Corrente; } GameController.g.EncontroAgoraCom(cm); tutorManager.IniciouLuta(cm, this); } else if (GameController.g.MyKeys.VerificaAutoShift(chave)) { gameObject.SetActive(false); } }
public static void AoHeroi(CharacterManager manager /*,bool retornaCamera = true*/) { AplicadorDeCamera.cam.FocarBasica(manager.transform, 3, 7); CreatureManager C = manager.CriatureAtivo; if (C != null) { C.Estado = CreatureManager.CreatureState.seguindo; if (C.GetComponent <UnityEngine.AI.NavMeshAgent>()) { C.GetComponent <UnityEngine.AI.NavMeshAgent>().enabled = true; } } manager.Estado = EstadoDePersonagem.aPasseio; if (GameController.g.MyKeys.VerificaAutoShift(KeyShift.estouNoTuto)) { GameController.g.HudM.ModoHeroi(); } else { GameController.g.HudM.ModoLimpo(); } }
void Awake() { instance = this; chunkManager = new ChunkManager(); creatureManager = new CreatureManager(); }
public World() { instance = this; creatureManager = new CreatureManager(); chunkManager = new ChunkManager(); }
void FillAnimationNames() { CreatureAsset creature_asset = (CreatureAsset)target; CreatureManager creature_manager = creature_asset.GetCreatureManager(); if (creature_manager == null) { return; } Dictionary <string, CreatureModule.CreatureAnimation> all_animations = creature_manager.animations; animation_names.Clear(); foreach (string cur_name in all_animations.Keys) { animation_names.Add(cur_name); } animation_clip_overrides = creature_asset.animation_clip_overides; if (animation_clip_overrides.Count == 0) { foreach (string cur_name in all_animations.Keys) { var cur_animation = all_animations[cur_name]; animation_clip_overrides.Add(cur_name, new CreatureAnimationAssetData((int)cur_animation.start_time, (int)cur_animation.end_time)); } } }
public Chromosome(int chromosome, GenomeManager thisGenome, CreatureManager hManager) { genes = new Gene[GlobalGEPSettings.CHROMOSOME_LENGTH]; genome = thisGenome; chromosomeNumber = chromosome; GenerateChromosome(hManager.generator); }
public void AoCriature(CreatureManager inimigo = null) { estado = EstadoDePersonagem.comMeuCriature; criatureAtivo = GameObject.Find("CriatureAtivo").GetComponent <CreatureManager>(); ////GameController.g.HudM.Btns.BotoesDoCriature(this); MbAlternancia.AoCriature(criatureAtivo, inimigo); }
static void VerificaVida(GameObject atacante, CreatureManager doAtacado, Animator a) { if (doAtacado.MeuCriatureBase.CaracCriature.meusAtributos.PV.Corrente <= 0) { a.SetBool("cair", true); UnityEngine.AI.NavMeshAgent nav = a.GetComponent <UnityEngine.AI.NavMeshAgent>(); if (nav.enabled) { nav.Stop();// nav.isStopped = true; } /* doAtacado.MudaParaDerrotado(); * * if (!doAtacado.gerenteCri) * { * AplicaSelvagemDerrotado aSD = doAtacado.gameObject.AddComponent<AplicaSelvagemDerrotado>(); * aSD.oDerrotado = doAtacado; * aSD.oQDerrotou = atacante.GetComponent<GerenciadorDeCriature>(); * * } * else * { * //Morte de um criature selvagem * } */ } }
public static void EnableSkinSwap( String swap_name_in, bool active, CreatureManager creature_manager, CreatureAsset creature_asset, ref bool skin_swap_active, ref string skin_swap_name, ref int[] skin_swap_triangles, ref List <int> final_skin_swap_indices) { skin_swap_active = active; if (!skin_swap_active) { skin_swap_name = ""; skin_swap_triangles = null; final_skin_swap_indices = null; } else { skin_swap_name = swap_name_in; if (creature_asset.creature_meta_data != null) { final_skin_swap_indices = new List <int>(); creature_asset.creature_meta_data.buildSkinSwapIndices( skin_swap_name, creature_manager.GetCreature().render_composition, final_skin_swap_indices); skin_swap_triangles = new int[final_skin_swap_indices.Count]; } } }
/// <summary> ///CreatureManager`1 构造函数 的测试 ///</summary> public void CreatureManagerConstructorTest1Helper <T>() where T : BaseCreature { CreatureManager <T> target = new CreatureManager <T>(); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public static CreatureManager RetornaInimigoEmCampo(encontravel encontrado, CharacterManager manager) { Debug.Log(encontrado.nome); GameObject M = elementosDoJogo.el.criature(encontrado.nome.ToString()); Transform doCriatureAtivo = manager.CriatureAtivo.transform; Vector3 instancia = doCriatureAtivo.position + 10 * doCriatureAtivo.forward; Debug.Log(M); /* * RaycastHit hit = new RaycastHit (); * if(Physics.Linecast(posHeroi,posHeroi+10*tHeroi.forward,out hit)) * { * instancia = hit.point+Vector3.up; * } */ melhoraPos melhoraPF = new melhoraPos(); instancia = melhoraPF.posEmparedado(instancia, doCriatureAtivo.position); instancia = melhoraPF.novaPos(instancia, M.transform.lossyScale.y); GameObject InimigoX = MonoBehaviour.Instantiate(M, instancia, Quaternion.identity) as GameObject; int nivel = Random.Range(encontrado.nivelMin, encontrado.nivelMax); CreatureManager retorno = InimigoX.GetComponent <CreatureManager>(); retorno.MeuCriatureBase = new CriatureBase(encontrado.nome, nivel); retorno.IA = new IA_Agressiva(); retorno.IA.Start(retorno); retorno.Estado = CreatureManager.CreatureState.selvagem; return(retorno); }
public RGBColourTrait(string trait, int id, Gene gene, string abbreviation, CreatureManager hManager) : base(id, gene, abbreviation) { traitName = trait + " " + id; switch (id) { case 0: traitName += " Red"; rgb = "red"; break; case 1: traitName += " Green"; rgb = "green"; break; case 2: traitName += " Blue"; rgb = "blue"; break; } traitID = abbreviation + id; rawID = id; EvaluateGene(gene, hManager); }
public void ResetState() { creatureJSON = null; compressedCreatureJSON = null; creature_manager = null; is_dirty = false; }
private void EvaluateColour(List <Trait> traits, CreatureManager hManager) { float r = 0.0f, g = 0.0f, b = 0.0f; for (int i = 0; i < traits.Count; i++) { RGBColourTrait trait = (RGBColourTrait)traits[i]; trait.EvaluateGene(trait.attachedToGene, hManager); switch (trait.rgb.ToLower()) { case "red": r = traits[i].numericValue; break; case "green": g = traits[i].numericValue; break; case "blue": b = traits[i].numericValue; break; } } }
public void CreateBendPhysics(string anim_clip) { if (bend_physics_data != null) { bend_physics_data.clearPhysicsChain(); bend_physics_data = null; } CreatureManager cur_manager = creature_renderer.creature_manager; if (physics_container != null) { Destroy(physics_container); } cur_manager.RunAtTime(cur_manager.GetActiveAnimationStartTime()); physics_container = new GameObject("CreaturePhysicsContainer"); bend_physics_data = CreatureModule.CreaturePhysicsData.PhysicsUtil.CreateBendPhysicsChain( physics_container, creature_renderer.gameObject, cur_manager.GetCreature().render_composition, anim_clip, creature_renderer.creature_asset.physics_assets); }
protected void IniciaUsoDesseItem(GameObject dono, bool podeUsar, bool temTipo = true, NomeTipos nomeDoTipo = NomeTipos.nulo) { Manager = GameController.g.Manager; CriatureAlvoDoItem = Manager.CriatureAtivo; if (podeUsar && temTipo && RetirarUmItem(Manager, this, 1)) { GameController.g.HudM.ModoCriature(false); InicializacaoComum(dono, Manager.CriatureAtivo.transform); Estado = EstadoDeUsoDeItem.animandoBraco; } else { Estado = EstadoDeUsoDeItem.finalizaUsaItem; if (!temTipo) { GameController.g.HudM.Painel.AtivarNovaMens(string.Format( BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.itens)[3], nomeDoTipo), 30, 5); } else if (!podeUsar) { GameController.g.HudM.Painel.AtivarNovaMens(string.Format( BancoDeTextos.RetornaListaDeTextoDoIdioma(ChaveDeTexto.mensLuta)[2], CriatureAlvoDoItem.MeuCriatureBase.NomeEmLinguas), 30, 5); } } }
void Awake() { instance = this; style.fontSize = 18; style.normal.textColor = Color.white; DontDestroyOnLoad(this); Cursor.visible = false; }
public static void InsereCriatureEmJogo(GameObject G, CharacterManager este, bool aplicarComandos = false) { G.name = "CriatureAtivo"; CreatureManager C = G.GetComponent <CreatureManager>(); C.TDono = este.transform; C.MeuCriatureBase = este.Dados.CriaturesAtivos[0]; }
void Init() { CreatureManager.Init(); CreatureManager._Wolf = GameData.instance._Wolf; CreatureManager._Sheep = GameData.instance._Sheep; CreatureManager.Create(ECreatureSpecies.Wolf, new Vector3(Random.value * 25f, 0.5f, Random.value * 25f)); CreatureManager.Create(ECreatureSpecies.Sheep, new Vector3(Random.value * 25f, 0.5f, Random.value * 25f)); }
public frmAddEditCreature(CreatureManager creatureMgr, CreatureTypeManager creatureTMgr, CreatureDietManager creatureDMgr) { this._type = CreatureForm.Add; this._creatureManager = creatureMgr; this._creatureTypeManager = creatureTMgr; this._creatureDietManager = creatureDMgr; InitializeComponent(); }
public static void InsereEstouEmDano(CreatureManager doAtacado, Animator animatorDoAtacado, IGolpeBase golpe) { EstouEmDano eED = doAtacado.gameObject.AddComponent <EstouEmDano>(); eED.esseGolpe = golpe; eED.animator = animatorDoAtacado; eED.gerente = doAtacado; }
/// <summary> ///CreatureManager`1 构造函数 的测试 ///</summary> public void CreatureManagerConstructorTestHelper <T>() where T : BaseCreature { int iCapacity = 0; // TODO: 初始化为适当的值 CreatureManager <T> target = new CreatureManager <T>(iCapacity); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public Renderer(GraphicsDevice device, CreatureManager manager_in, ref Texture2D texture_in) { creature_manager = manager_in; renderTexture = texture_in; CreateRenderingData(device); }
public void InitData() { if (creature_renderer) { // init the render data CreatureManager ref_manager = creature_renderer.creature_asset.GetCreatureManager(); creature_manager = new CreatureManager(ref_manager.target_creature); creature_manager.animations = ref_manager.animations; var target_creature = creature_manager.target_creature; MeshBoneUtil.MeshRenderBoneComposition render_composition = target_creature.render_composition; var regions_map = render_composition.getRegionsMap (); if (regions_map.ContainsKey (switch_region) == false) { return; } var cur_region = regions_map [switch_region]; int uv_index = cur_region.getStartPtIndex() * 2; var global_uvs = target_creature.global_uvs; switch_min_uv = new Vector2(global_uvs[uv_index], global_uvs[uv_index + 1]); switch_max_uv = new Vector2(switch_min_uv.x, switch_min_uv.y); for(int i = 0; i < cur_region.getNumPts(); i++) { float cur_u = global_uvs[uv_index]; float cur_v = global_uvs[uv_index + 1]; if(cur_u < switch_min_uv.x) { switch_min_uv.x = cur_u; } else if(cur_u > switch_max_uv.x) { switch_max_uv.x = cur_u; } if(cur_v < switch_min_uv.y) { switch_min_uv.y = cur_v; } else if(cur_v > switch_max_uv.y) { switch_max_uv.y = cur_v; } uv_index += 2; } List<int> render_indices = creature_manager.target_creature.global_indices; min_indice = render_indices[cur_region.getStartIndex()]; for(int i = 0; i < cur_region.getNumIndices(); i++) { int cur_indice = render_indices[cur_region.getStartIndex() + i]; if(cur_indice < min_indice) { min_indice = cur_indice; } } } }
public void InitData() { if (creature_asset) { CreatureManager ref_manager = creature_asset.GetCreatureManager(); creature_manager = new CreatureManager(ref_manager.target_creature); creature_manager.animations = ref_manager.animations; creature_manager.active_blend_run_times = new Dictionary<string, float>(ref_manager.active_blend_run_times); creature_manager.active_blend_animation_names = new List<string>(ref_manager.active_blend_animation_names); creature_manager.auto_blend_names = new List<string>(ref_manager.auto_blend_names); SetActiveAnimation(active_animation_name); creature_manager.SetIsPlaying(true); } }