public static void BuildContent() { CreateVersionBuild.CreateVersion(); SetDataBuilder(); AddressableAssetSettings.CleanPlayerContent(AddressableAssetSettingsDefaultObject.Settings.ActivePlayerDataBuilder); AddressableAssetSettings.BuildPlayerContent(); }
public static void BuildUpdate() { CreateVersionBuild.CreateVersion(); SetDataBuilder(); string path = ContentUpdateScript.GetContentStateDataPath(false); ContentUpdateScript.BuildContentUpdate(AddressableAssetSettingsDefaultObject.Settings, path); }