private void appearMedal(int score) { if (score < 10) { return; } if (score >= 10 && score < 20) { medal = medalList [0]; } else if (score >= 20 && score < 30) { medal = medalList [1]; } else if (score >= 30 && score < 40) { medal = medalList [2]; } else if (score >= 40) { medal = medalList [3]; } defaultMedalObj.sprite = medal; defaultMedalObj.enabled = true; createManager.StartCreateKirakira(); }