示例#1
0
    void RelationSettingControl()
    {
        Ray          ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);

        if (Input.GetMouseButtonDown(0))
        {
            if (hit.collider != null)
            {
                createManager.RelationToggle(hit.collider.gameObject);
            }
        }
    }