private void EndBuyHintTutorial(string elementHintName) { if (CurrentTutorial == MainMenuController.Tutorial.BuyHint && TutorialActive) { EndTutorial(); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.BuyHint); } }
private void EndUpgradePowerupTutorial(string powerupName, int powerUpLevel) { if (CurrentTutorial == MainMenuController.Tutorial.UpgradePowerup && TutorialActive) { EndTutorial(); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.UpgradePowerup); } }
private void EndTierSwitchingTutorial(int tier) { if (CurrentTutorial == MainMenuController.Tutorial.TierSwitch && TutorialActive) { EndTutorial(); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.TierSwitch); ToggleMaskBlockingRayCastsInactive(false); } }
private void EndOnElementsDraggedIntoGatheringTutorial() { Utility.Log("Received the event to end the tutorial"); if (CurrentTutorial == MainMenuController.Tutorial.Gathering && TutorialActive) { EndTutorial(); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Gathering); } }
private void EndCraftingTutorial(string newElement, string parent1, string parent2, bool isNew) { Utility.Log("Should be turning off the crafting tutorial"); if (CurrentTutorial == MainMenuController.Tutorial.Crafting && TutorialActive) { Utility.Log("Actually turning off the crafting tutorial"); EndTutorial(); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Crafting); CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Gathering); //#####added } }
private void TriggerTierSwitchingTutorial() { CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.TierSwitch); ToggleMaskBlockingRayCastsInactive(true); }
private void TriggerUpgradePowerupTutorial() { CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.UpgradePowerup); }
private void TriggerBuyHintTutorial() { CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.BuyHint); }
private void TriggerCraftingTutorial() { CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Gathering); //##### added CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Crafting); }
//brings all the necessary components front for the tutorial private void TriggerOnElementsDraggedIntoGatheringTutorial() { CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Gathering); }