private void EndBuyHintTutorial(string elementHintName)
 {
     if (CurrentTutorial == MainMenuController.Tutorial.BuyHint && TutorialActive)
     {
         EndTutorial();
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.BuyHint);
     }
 }
 private void EndUpgradePowerupTutorial(string powerupName, int powerUpLevel)
 {
     if (CurrentTutorial == MainMenuController.Tutorial.UpgradePowerup && TutorialActive)
     {
         EndTutorial();
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.UpgradePowerup);
     }
 }
 private void EndTierSwitchingTutorial(int tier)
 {
     if (CurrentTutorial == MainMenuController.Tutorial.TierSwitch && TutorialActive)
     {
         EndTutorial();
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.TierSwitch);
         ToggleMaskBlockingRayCastsInactive(false);
     }
 }
 private void EndOnElementsDraggedIntoGatheringTutorial()
 {
     Utility.Log("Received the event to end the tutorial");
     if (CurrentTutorial == MainMenuController.Tutorial.Gathering && TutorialActive)
     {
         EndTutorial();
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Gathering);
     }
 }
 private void EndCraftingTutorial(string newElement, string parent1, string parent2, bool isNew)
 {
     Utility.Log("Should be turning off the crafting tutorial");
     if (CurrentTutorial == MainMenuController.Tutorial.Crafting && TutorialActive)
     {
         Utility.Log("Actually turning off the crafting tutorial");
         EndTutorial();
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Crafting);
         CraftingTutorialComponent.DeactivateTutorialComponents(MainMenuController.Tutorial.Gathering);            //#####added
     }
 }
 private void TriggerTierSwitchingTutorial()
 {
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.TierSwitch);
     ToggleMaskBlockingRayCastsInactive(true);
 }
 private void TriggerUpgradePowerupTutorial()
 {
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.UpgradePowerup);
 }
 private void TriggerBuyHintTutorial()
 {
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.BuyHint);
 }
 private void TriggerCraftingTutorial()
 {
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Gathering);        //##### added
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Crafting);
 }
 //brings all the necessary components front for the tutorial
 private void TriggerOnElementsDraggedIntoGatheringTutorial()
 {
     CraftingTutorialComponent.ActivateTutorialComponents(MainMenuController.Tutorial.Gathering);
 }