private void openToolStripMenuItem_Click(object sender, EventArgs e) { OpenFileDialog fdlg = new OpenFileDialog(); fdlg.Title = "Open File"; fdlg.DefaultExt = "*.map"; fdlg.InitialDirectory = Directory.GetCurrentDirectory(); fdlg.Filter = "All files (*.*)|*.*|BOOM! Editor files (*.map)|*.map"; fdlg.FilterIndex = 2; fdlg.RestoreDirectory = true; fdlg.AddExtension = true; if (fdlg.ShowDialog() == DialogResult.OK) { m_GameEngine.OpenWorld(fdlg.FileName); UpdateSaveStatus(); this.filePathKnown = true; } }