private void RenderBox_RightMouseDown(object sender, MouseEventArgs e) { m_GameEngine.OnRightMouseDown((uint)e.X, (uint)e.Y); if (this.m_mode == MODE.DRAWTEX) { string temp; m_GameEngine.GetBrushAttr("Tex0", out temp); this.ComboBox_Tex1.Enabled = false; this.ComboBox_Tex1.Text = temp; this.ComboBox_Tex1.Enabled = true; m_GameEngine.GetBrushAttr("Tex1", out temp); this.ComboBox_Tex2.Enabled = false; this.ComboBox_Tex2.Text = temp; this.ComboBox_Tex2.Enabled = true; m_GameEngine.GetBrushAttr("Tex2", out temp); this.ComboBox_Tex3.Enabled = false; this.ComboBox_Tex3.Text = temp; this.ComboBox_Tex3.Enabled = true; m_GameEngine.GetBrushAttr("Tex3", out temp); this.ComboBox_Tex4.Enabled = false; this.ComboBox_Tex4.Text = temp; this.ComboBox_Tex4.Enabled = true; m_GameEngine.GetBrushAttr("Tex4", out temp); this.ComboBox_Tex5.Enabled = false; this.ComboBox_Tex5.Text = temp; this.ComboBox_Tex5.Enabled = true; m_GameEngine.GetBrushAttr("Tex5", out temp); this.ComboBox_Tex6.Enabled = false; this.ComboBox_Tex6.Text = temp; this.ComboBox_Tex6.Enabled = true; m_GameEngine.GetBrushAttr("Tex6", out temp); this.ComboBox_Tex7.Enabled = false; this.ComboBox_Tex7.Text = temp; this.ComboBox_Tex7.Enabled = true; m_GameEngine.GetBrushAttr("Tex7", out temp); this.ComboBox_Tex8.Enabled = false; this.ComboBox_Tex8.Text = temp; this.ComboBox_Tex8.Enabled = true; this.Panel_Textures.Show(); this.Panel_Textures.BringToFront(); } }