void Update()
 {
     if (!m_CountdownAnimatorScript.GetIsCountdownPlaying())
     {
         handleInGameMenu();
         animatePlayer();
         handlePlayerMovement();
     }
 }
    void Update()
    {
        if (!m_PlayerMovementScript.IsGameOver() && !m_CountdownAnimatorScript.GetIsCountdownPlaying())
        {
            moveObstaclesTowardsPlayer();
            moveSceneryObjectsTowardsPlayer();
            moveFrontObstacleToBackIfPlayerPassedIt();
            moveFrontSceneryObjectToBackIfPlayerPassedIt();
        }

        handleInGameMenuIfNeeded();
    }