void Start()
 {
     m_TimeUntilWingRotationChange = m_NumberOfFramesInWingMovement / 2;
     m_GameOverScript          = m_GameOverPanel.GetComponent <GameOverScript>();
     m_CountdownAnimatorScript = m_CountdownObject.GetComponent <CountdownAnimationManager>();
     m_RigidBody.constraints   = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
 }
 void Start()
 {
     enQueueAllObstaclesOnInitialization();
     enQueueAllSceneryObjectsOnInitialization();
     m_PlayerMovementScript             = m_Player.GetComponent <PlayerMovement>();
     m_PlayerMovementScript.m_Collided += OnCollisionWithPlayer; // We add ourselves as listeners to the Player's collision event
     m_CountdownAnimatorScript          = m_CountdownObject.GetComponent <CountdownAnimationManager>();
 }