void Start() { m_TimeUntilWingRotationChange = m_NumberOfFramesInWingMovement / 2; m_GameOverScript = m_GameOverPanel.GetComponent <GameOverScript>(); m_CountdownAnimatorScript = m_CountdownObject.GetComponent <CountdownAnimationManager>(); m_RigidBody.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation; }
void Start() { enQueueAllObstaclesOnInitialization(); enQueueAllSceneryObjectsOnInitialization(); m_PlayerMovementScript = m_Player.GetComponent <PlayerMovement>(); m_PlayerMovementScript.m_Collided += OnCollisionWithPlayer; // We add ourselves as listeners to the Player's collision event m_CountdownAnimatorScript = m_CountdownObject.GetComponent <CountdownAnimationManager>(); }