// クリティカルヒットの攻撃相手保存(ID)
 public void AddCriticalPoint(int hitplayerID, int myPlayerID)
 {
     Debug.Log(myPlayerID + ":攻撃者 " + hitplayerID + ":被害者");
     m_attackPointData[hitplayerID - 1] += m_costManager.CriticalPoint;
     m_costManager.SaveBattleCostData(myPlayerID, GetAllPoint());
 }