void Update() { //仮置き1000フレ後入力受付 if (ResultFinishFlg == false) { flame++; if (flame >= 500) { ResultFinishFlg = true; flame = 0; } } /////////// if ((Input.anyKeyDown == true) && (!OneKeyFlag) && (ResultFinishFlg == true)) { SceneChangeFlg = true; OneKeyFlag = true; AudioManager.GetInstance.PlaySE0(AUDIO.SE_Decision); } if (SceneChangeFlg == true) { flame++; if (flame == SceneChangeTime) { if(ArtArmature != null) Destroy(ArtArmature.gameObject); CManager.Clear(); SceneController.GetInstance.ChangeScene("TitleScene", 2); } } if (RotationFlg) { winnerObj.transform.Rotate(new Vector3(0, Time.deltaTime * rotationSpeed, 0)); } }