void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Extra"))
        {
            GameControlScript.puntos += puntos;
            if (HealthBarScript.agarrado)
            {
                HealthBarScript.health += aumento;
            }
            FloatingTextController.CreateFloatingText("+25", transform);
            anim.Play("Move");
        }

        if (other.CompareTag("Enemy"))
        {
            GameControlScript.health -= 1;
            GameControlScript.puntos -= damage;

            GameControlScript.visibilidad = false;
            HealthBarScript.resetBar      = true;
            HealthBarScript.agarrado      = false;
            FloatingTextController.CreateFloatingText("-25", transform);
            CorazonInstanceCont.CreateCorazon(transform);
            anim.Play("Obstaculo");
        }

        if (other.CompareTag("Special"))
        {
            HealthBarScript.agarrado  = true;
            GameControlScript.puntos += aumentoSpe;
            FloatingTextController.CreateFloatingText("+50", transform);
            GameControlScript.visibilidad = true;
            anim.Play("Special");
        }
    }
 void Start()
 {
     targetPos = new Vector2(0.0f, -4.0f);
     FloatingTextController.Initialize();
     CorazonInstanceCont.Initialize();
 }