public LvlSlider(Menu menu, int level, CustomLvlSeq cus) { this.level = level; s = new Slider(" ", 0, 0, 5); this.cus = cus; level += 1; skills = new string[] { "Level " + level + ": Not set", "Level " + level + ": Q", "Level " + level + ": W", "Level " + level + ": E", "Level " + level + ": R", "Level " + level + ": Not set" }; s.DisplayName = skills[s.CurrentValue]; s.OnValueChange += s_OnValueChange; menu.Add(level + ObjectManager.Player.ChampionName + "d", s); }