示例#1
0
        private void ShootThreadMethod(object param)
        {
            Ball ball = param as Ball;

            ball.State = BallState.Shootted;
            if (ball.Owner != null && ball.Owner.Equals(this))
            {
                if (ShootAccuracyPoints > 0 && ShootAccuracyPoints < 50)
                {
                    double yFinishPos = r.Next(300, 398);
                    double xFinishPos = Type.ToString().Contains("Away") ? 10 : 1030;
                    while ((ball.Position.X > 20 && Type.ToString().Contains("Away")) ||
                           (Type.ToString().Contains("Home") && ball.Position.X != 1030) && ball.State == BallState.Shootted)
                    {
                        ball.State = BallState.Shootted;
                        double xPos = Type.ToString().Contains("Home") ? ShootPowerPoints / 15 + ball.Position.X : -ShootPowerPoints / 15 + ball.Position.X;
                        double yPos = CoordinateConverter.CalculateYIncrementator(Position, new Point(xFinishPos, yFinishPos), xPos);
                        ball.Position = new Point(xPos, yPos);
                    }
                }
                if (ShootAccuracyPoints > 50 && ShootAccuracyPoints < 70)
                {
                    double yFinishPos = r.Next(260, 430);
                    double xFinishPos = Type.ToString().Contains("Away") ? 10 : 1030;

                    while ((ball.Position.X > 20 && Type.ToString().Contains("Away")) ||
                           (Type.ToString().Contains("Home") && ball.Position.X != 1030) && ball.State == BallState.Shootted)
                    {
                        ball.State = BallState.Shootted;
                        double xPos = Type.ToString().Contains("Home") ? ShootPowerPoints / 15 + ball.Position.X: -ShootPowerPoints / 15 + ball.Position.X;
                        double yPos = CoordinateConverter.CalculateYIncrementator(Position, new Point(xFinishPos, yFinishPos), xPos);
                        ball.Position = new Point(xPos, yPos);
                    }
                }
                if (ShootAccuracyPoints > 70 && ShootAccuracyPoints < 100)
                {
                    double yFinishPos = r.Next(233, 466);
                    double xFinishPos = Type.ToString().Contains("Away") ? 10 : 1030;

                    while ((ball.Position.X > 20 && Type.ToString().Contains("Away") && ball.State == BallState.Shootted) ||
                           ((Type.ToString().Contains("Home") && ball.Position.X < 1015) && ball.State == BallState.Shootted))
                    {
                        ball.State = BallState.Shootted;
                        double xPos = Type.ToString().Contains("Home") ? ShootPowerPoints / 15 + ball.Position.X: -ShootPowerPoints / 15 + ball.Position.X;
                        double yPos = CoordinateConverter.CalculateYIncrementator(Position, new Point(xFinishPos, yFinishPos), xPos);
                        ball.Position = new Point(xPos, yPos);
                    }
                }
            }
            ;
            State = PlayerState.Free;
        }
示例#2
0
        private void PassThreadMethod(object param)
        {
            Tuple <Ball, Player> tuple = param as Tuple <Ball, Player>;

            //double proportion = ((Double)Math.Abs(GameEngine.CurrentGame.Ball.Position.X - tuple.Item2.Position.X) == 0 ? 1 : (Double)Math.Abs(GameEngine.CurrentGame.Ball.Position.X - tuple.Item2.Position.X))
            //    / ((Double)Math.Abs(GameEngine.CurrentGame.Ball.Position.Y - tuple.Item2.Position.Y) == 0 ? 1 : (Double)Math.Abs(GameEngine.CurrentGame.Ball.Position.Y - tuple.Item2.Position.Y));
            //double xIncrementer = proportion > 1 ? 5*proportion : 5;
            //double yIncrementer = proportion > 1 ? 5 : 5 * proportion;
            tuple.Item1.State = BallState.Passed;

            double xPos = 0;
            double yPos = 0;

            if (tuple.Item1.Owner != null && tuple.Item1.Owner.Equals(this))
            {
                while (!tuple.Item1.IsCanPick(tuple.Item2.Position))
                {
                    if (Math.Abs(tuple.Item2.Position.X - xPos) >= 3)
                    {
                        xPos = tuple.Item2.Position.X > tuple.Item1.Position.X ? 3 + tuple.Item1.Position.X
                            : -3 + tuple.Item1.Position.X;
                    }
                    if (Math.Abs(tuple.Item2.Position.Y - yPos) >= 3)
                    {
                        yPos = CoordinateConverter.CalculateYIncrementator(Position, tuple.Item2.Position, xPos);
                    }
                    tuple.Item1.Position = new Point(xPos, yPos);
                }
                if (Type.ToString().Contains("Home"))
                {
                    tuple.Item1.Owner      = tuple.Item2;
                    tuple.Item2.IsSelected = true;
                    this.IsSelected        = false;
                    tuple.Item1.State      = BallState.Controlled;
                }
                else
                {
                    tuple.Item1.Owner = tuple.Item2;
                    tuple.Item1.State = BallState.Controlled;
                }
            }
            ;
            State = PlayerState.Free;
        }