public void VectorConvertToTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); Assert.IsTrue(new Vector3d(1, 2, 3, coord1) == new Vector3d(2, 3, 1, coord2)); }
public void CoordSystemTest() { Coord3d c1 = new Coord3d(new Point3d(), new[] { 2.0, 0.0, 0.0 }, new[] { 1.0, 1.0, 0.0 }); Assert.IsTrue(c1.Axes == Matrix3d.Identity()); c1 = new Coord3d(new Point3d(), new Vector3d(2, 0, 0), new Vector3d(0, 0, 5)); c1.RotateDeg(new Vector3d(1, 0, 0), -90); Assert.IsTrue(c1.Axes == Matrix3d.Identity()); }
public void TranslatePointTest1() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); coord1.RotateDeg(new Vector3d(0, 0, 1), 90); coord1.Origin = new Point3d(1, 1, 1); Point3d p1 = new Point3d(1, 2, 3, Coord3d.GlobalCS); Vector3d v1 = new Vector3d(1, 1, 1, coord1); Assert.IsTrue(p1.Translate(v1) == new Point3d(0, 3, 4)); }
public void VectorConvertToTest2() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); Vector3d v1 = new Vector3d(2, 3, 4); Vector3d v2 = v1.ConvertTo(coord1); Vector3d v3 = v1.ConvertTo(coord2); Assert.IsTrue(v2 == v3); }
public void PointConvertToGlobalTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); Point3d p1 = new Point3d(1, 2, 3, coord1); Point3d p2 = new Point3d(2, 3, 1, coord2); p1 = p1.ConvertToGlobal(); p2 = p2.ConvertToGlobal(); Assert.IsTrue(p1 == p2); }
public void PlaneConvertIntersectionToPlaneTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord1.RotateDeg(new Vector3d(1, 1, 1), 90); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); Plane3d s1 = new Plane3d(1, 1, 1, 0, Coord3d.GlobalCS); Plane3d s2 = new Plane3d(1, 3, 6, 0, coord1); Plane3d s3 = new Plane3d(100, -1000, 1, 0, coord2); Assert.IsTrue((Point3d)s1.IntersectionWith(s2, s3) == new Point3d(0, 0, 0)); }
public void LineConvertToTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); Point3d p1 = new Point3d(1, 2, 3, coord1); Vector3d v1 = new Vector3d(0, 0, 1); Line3d l1 = new Line3d(p1, v1); l1.Point = l1.Point.ConvertTo(coord2); Plane3d s1 = coord2.XZ_plane; s1.Point = s1.Point.ConvertTo(coord1); Assert.IsTrue((Point3d)l1.IntersectionWith(s1) == new Point3d(1, 2, 0)); }
public void PlaneConvertToGlobalTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord1.RotateDeg(new Vector3d(1, 1, 1), 90); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); coord1.Origin = new Point3d(1, 1, 1); coord2.Origin = new Point3d(10, 2, 5); Plane3d s1 = new Plane3d(1, 1, 1, 0, Coord3d.GlobalCS); s1.Point = s1.Point.ConvertTo(coord1); s1.Point = s1.Point.ConvertTo(coord2); s1.Point = s1.Point.ConvertToGlobal(); Assert.IsTrue(s1 == new Plane3d(1, 1, 1, 0, Coord3d.GlobalCS)); }
public void TranslatePlaneTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord1.RotateDeg(new Vector3d(1, 2, 3), 90); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); coord1.Origin = new Point3d(1, 1, 1); coord2.Origin = new Point3d(10, 2, 5); Point3d p1 = new Point3d(1, 2, 3, Coord3d.GlobalCS); Point3d p2 = new Point3d(10, -2, 6, coord1); Point3d p3 = new Point3d(-3, 5, 1, coord2); Vector3d v1 = new Vector3d(p1, p2); Vector3d v2 = new Vector3d(p2, p3); Vector3d v3 = new Vector3d(p3, p1); Plane3d s = new Plane3d(1, 2, 3, 4); Assert.IsTrue(s.Translate(v1).Translate(v2).Translate(v3) == s); }
public void PlaneIntersectionWithPlanesTest() { Coord3d coord1 = Coord3d.GlobalCS.Copy(); Coord3d coord2 = Coord3d.GlobalCS.Copy(); coord1.RotateDeg(new Vector3d(1, 2, 3), 90); coord2.RotateDeg(new Vector3d(1, 1, 1), 120); coord1.Origin = new Point3d(1, 1, 1); coord2.Origin = new Point3d(10, 2, 5); Plane3d s1 = new Plane3d(1, 1, 1, 0, Coord3d.GlobalCS); Plane3d s2 = new Plane3d(3, -2, 0, 9, Coord3d.GlobalCS); Plane3d s3 = new Plane3d(2, 5, 1, -2, Coord3d.GlobalCS); Point3d p1 = (Point3d)s1.IntersectionWith(s2, s3); s1.Point = s1.Point.ConvertTo(coord2); s2.Normal = s2.Normal.ConvertTo(coord1).ConvertTo(coord2); s3.Point = s3.Point.ConvertTo(coord2).ConvertTo(coord1); Point3d p2 = (Point3d)s2.IntersectionWith(s1, s3); Assert.IsTrue(p1 == p2); }