示例#1
0
    protected override void Execute(List <GameEntity> entities)
    {
        var container = Cooldowns.GetSimpleCooldownContainer(gameContext);
        var date      = ScheduleUtils.GetCurrentDate(gameContext);

        var cooldowns = container.simpleCooldownContainer.Cooldowns;

        string[] taskNames = new string[cooldowns.Keys.Count];
        cooldowns.Keys.CopyTo(taskNames, 0);

        for (var i = taskNames.Length - 1; i >= 0; i--)
        {
            var cooldownName   = taskNames[i];
            var simpleCooldown = cooldowns[cooldownName];

            var EndTime = simpleCooldown.EndDate;

            if (date >= EndTime)
            {
                cooldowns.Remove(cooldownName);
            }
        }
    }