//AudioDoorScript audioDoorManager = GameObject.FindGameObjectWithTag("AudioDoorManager").GetComponent<AudioDoorScript>();
 // Use this for initialization
 void Awake()
 {
     itemManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>();
     customerManager = GameObject.FindGameObjectWithTag ("EventManager").GetComponent<CustomerManagerScript>();
     conversationManager = GameObject.FindGameObjectWithTag ("EventManager").GetComponent<ConversationManagerScript>();
     animator = GetComponent<Animator>();
     Physics2D.IgnoreLayerCollision(gameObject.layer, gameObject.layer, true);
     navManager = GameObject.FindGameObjectWithTag("NavManager").GetComponent<NavmanagerScript>();
 }
 // Use this for initialization
 void Start()
 {
     slides = GetComponent<SlidesScript>();
     slides.starting = false;
     familyManager = GameObject.FindGameObjectWithTag("FamilyManager").GetComponent<FamilyManagerScript>();
     itemPosManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>();
     transition = GameObject.FindGameObjectWithTag("Transition").GetComponent<TransitionScript>();
     walkHome = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();;
     audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManagerScript>();
     baking = GetComponent<BakingScript>();
     finances = GetComponent<FinancesScript>();
     customerManager = GetComponent<CustomerManagerScript>();
     conversationManager = GetComponent<ConversationManagerScript>();
     inventory = GetComponent<InventoryScript>();
     input = GetComponent<InputManagerScript>();
     phase = "setup";
     dailyTransactions = new Transaction[customersToday];
 }