//AudioDoorScript audioDoorManager = GameObject.FindGameObjectWithTag("AudioDoorManager").GetComponent<AudioDoorScript>(); // Use this for initialization void Awake() { itemManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>(); customerManager = GameObject.FindGameObjectWithTag ("EventManager").GetComponent<CustomerManagerScript>(); conversationManager = GameObject.FindGameObjectWithTag ("EventManager").GetComponent<ConversationManagerScript>(); animator = GetComponent<Animator>(); Physics2D.IgnoreLayerCollision(gameObject.layer, gameObject.layer, true); navManager = GameObject.FindGameObjectWithTag("NavManager").GetComponent<NavmanagerScript>(); }
// Use this for initialization void Start() { slides = GetComponent<SlidesScript>(); slides.starting = false; familyManager = GameObject.FindGameObjectWithTag("FamilyManager").GetComponent<FamilyManagerScript>(); itemPosManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>(); transition = GameObject.FindGameObjectWithTag("Transition").GetComponent<TransitionScript>(); walkHome = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManagerScript>(); baking = GetComponent<BakingScript>(); finances = GetComponent<FinancesScript>(); customerManager = GetComponent<CustomerManagerScript>(); conversationManager = GetComponent<ConversationManagerScript>(); inventory = GetComponent<InventoryScript>(); input = GetComponent<InputManagerScript>(); phase = "setup"; dailyTransactions = new Transaction[customersToday]; }