示例#1
0
    public void EndConversation()
    {
        ClearDialogUI();

        if (ConversationEnd != null)
        {
            ConversationEnd.Invoke();
        }

        GlobalGame.Instance.CurrentGameState = GlobalGame.GameState.Normal;
    }
    public void EndConversation()
    {
        ClearDialogUI();
        nextAnimator_.SetBool("SpeechFinished", false);
        if (textUI_)
        {
            textUI_.transform.parent.parent.gameObject.SetActive(false);
        }

        if (ConversationEnd != null)
        {
            ConversationEnd.Invoke();
        }
    }
示例#3
0
 protected void OnConversationEnd(Client firstClient, Client secondClient)
 {
     ConversationEnd?.Invoke(firstClient, secondClient);
 }