public void EndConversation() { ClearDialogUI(); if (ConversationEnd != null) { ConversationEnd.Invoke(); } GlobalGame.Instance.CurrentGameState = GlobalGame.GameState.Normal; }
public void EndConversation() { ClearDialogUI(); nextAnimator_.SetBool("SpeechFinished", false); if (textUI_) { textUI_.transform.parent.parent.gameObject.SetActive(false); } if (ConversationEnd != null) { ConversationEnd.Invoke(); } }
protected void OnConversationEnd(Client firstClient, Client secondClient) { ConversationEnd?.Invoke(firstClient, secondClient); }