private void OnTriggerEnter(Collider collider) { if (collider.name == "Jumba") { ControllerLifePlayer _lifePlayer = collider.GetComponent <ControllerLifePlayer>(); _lifePlayer.RemoveLifePlayer(damage); } }
void OnTriggerStay(Collider other) { if (other.name.Equals("Jumba")) { if (stateControl.getCurrentState() != PlayerState.Dead && stateControl.getCurrentState() != PlayerState.DeadFloor) { if (!special.getJumbaSpecial()) { life.RemoveLifePlayer(damage); } } } }