Beispiel #1
0
    private void OnTriggerEnter(Collider collider)
    {
        if (collider.name == "Jumba")
        {
            ControllerLifePlayer _lifePlayer = collider.GetComponent <ControllerLifePlayer>();

            _lifePlayer.RemoveLifePlayer(damage);
        }
    }
Beispiel #2
0
 void OnTriggerStay(Collider other)
 {
     if (other.name.Equals("Jumba"))
     {
         if (stateControl.getCurrentState() != PlayerState.Dead && stateControl.getCurrentState() != PlayerState.DeadFloor)
         {
             if (!special.getJumbaSpecial())
             {
                 life.RemoveLifePlayer(damage);
             }
         }
     }
 }