private void generateScreenShotOperations() { if (updateIterators()) { stopwatch.Stop(); Debug.Log("<color=green>SCREEN SHOT GENERATE TIME:</color>" + stopwatch.ElapsedMilliseconds); cameraMode = CameraMode.GeneratingPCD; for (int k = 0; k < cameraSet.Count; k++) { cameraSet[k].GetComponent <Camera>().enabled = false; } return; } ControllerCam cameraScript = cameraSet[cameraIDIterator].GetComponent <ControllerCam>(); cameraScript.loadLogEntry(recordLog.cameraLog.cameraEntries[cameraLogEntryIterator]); cameraSetOrigin.transform.position = recordLog.cameraLog.cameraEntries[cameraLogEntryIterator].position; Quaternion quat = new Quaternion(); quat.eulerAngles = recordLog.cameraLog.cameraEntries[cameraLogEntryIterator].rotation; cameraSetOrigin.transform.localRotation = quat; cameraSet[cameraIDIterator].GetComponent <Camera>().enabled = true; cameraSet[cameraIDIterator].GetComponent <Camera>().Render(); }
private void processModeOperations() { if (fbd.state == myFileBrowserDialog.BrowserState.Processing) { return; } else if (fbd.state == myFileBrowserDialog.BrowserState.Cancelled) { if (carController != null) { carController.wheelColliders[0].brakeTorque = 0; carController.wheelColliders[1].brakeTorque = 0; } cameraMode = CameraMode.None; return; } else { saveFolder = fbd.selectedPath + "/" + fbd.saveName; } Debug.Log("Processing Coordinates"); StartCoroutine(processHelper()); Directory.CreateDirectory(saveFolder); if (cameraList == null) { recordLog.laserSettings = laserScanner; recordLog.laserLog.frameRate = laserScanner.frameRate; generateLog(saveFolder); cameraMode = CameraMode.GeneratingPCD; return; } else { recordLog.cameraLog.frameRate = int.Parse(transform.Find("Panel").Find("IFframeRate").GetComponent <InputField>().text); recordLog.cameraSettings = new List <CameraSetting>(); cameraSet = new List <GameObject>(); cameraSetOrigin = new GameObject(); for (int c = 0; c < cameraList.Count; c++) { CameraSetting cset = new CameraSetting(); cset.fieldOfView = cameraList[c].fieldOfView; cset.id = cameraList[c].id; cset.position = cameraList[c].position; cset.pitch = cameraList[c].pitch; cset.yaw = cameraList[c].yaw; cset.roll = cameraList[c].roll; recordLog.cameraSettings.Add(cset); GameObject camObj = new GameObject("Cam" + cameraList[c].id, typeof(Camera), typeof(ControllerCam)); ControllerCam camScript = camObj.GetComponent <ControllerCam>(); camScript.saveFolder = saveFolder; camScript.loadSetting(cameraList[c]); camObj.transform.SetParent(cameraSetOrigin.transform); Directory.CreateDirectory(saveFolder + "/" + camObj.name); cameraSet.Add(camObj); } } generateLog(saveFolder); controllerObject.SetActive(false); cameraMode = CameraMode.GeneratingScreenShots; stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); }