private void GenerateRow(float y) { var controllerRandom = new ControlledRandom(tiles.Length-1, 1); for(var x = 0; x < width; ++x) { var offset = Vector3.one * 0.5f - backgroundRenderer.bounds.extents; AddTile(new Vector3(x, y, 0) + offset, tiles[controllerRandom.NextIndex()]); } }
private void GenerateRow(float y) { var controllerRandom = new ControlledRandom(tiles.Length - 1, 1); for (var x = 0; x < width; ++x) { var offset = Vector3.one * 0.5f - backgroundRenderer.bounds.extents; AddTile(new Vector3(x, y, 0) + offset, tiles[controllerRandom.NextIndex()]); } }