private void GenerateRow(float y)
 {
     var controllerRandom = new ControlledRandom(tiles.Length-1, 1);
     for(var x = 0; x < width; ++x) {
         var offset = Vector3.one * 0.5f - backgroundRenderer.bounds.extents;
         AddTile(new Vector3(x, y, 0) + offset, tiles[controllerRandom.NextIndex()]);
     }
 }
Example #2
0
    private void GenerateRow(float y)
    {
        var controllerRandom = new ControlledRandom(tiles.Length - 1, 1);

        for (var x = 0; x < width; ++x)
        {
            var offset = Vector3.one * 0.5f - backgroundRenderer.bounds.extents;
            AddTile(new Vector3(x, y, 0) + offset, tiles[controllerRandom.NextIndex()]);
        }
    }