void Start() { listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList(); listSpawns = GameObject.FindGameObjectsWithTag("Spawner").ToList(); player = GameObject.FindGameObjectWithTag("Player"); game = GameObject.FindGameObjectWithTag("Game"); nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel"); healthBar = player.GetComponent <HealthBarPlayer>(); sceneLoader = game.GetComponent <SceneLoader>(); nextLevel = nextLevelObj.GetComponent <NextLevel>(); playerCmd = player.GetComponent <PlayerComand>(); for (int i = 0; i < listFonts.Count; i++) { lifeFountain = listFonts[i].GetComponent <LifeFountain>(); } for (int j = 0; j < listSpawns.Count; j++) { handleText = listSpawns[j].GetComponent <HandleTextFile>(); spawnInt.Add(0); } for (int k = 0; k < listTotens.Count; k++) { ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>(); } }
// Use this for initialization void Start() { //enemyRender = GameObject.FindGameObjectWithTag("Inimigo"); //rend = GetComponent<Renderer>(); //rend.material.shader = Shader.Find("Toon/Lit Dissolve"); player = GameObject.FindGameObjectWithTag("Player"); enemyList = new List <GameObject>(); enemyList = GameObject.FindGameObjectsWithTag("Inimigo").ToList(); //objects = GameObject.FindGameObjectWithTag("HideObj"); ctrlMaterial = totenKiller.GetComponent <ControllMaterial>(); enemyCtrl = GetComponent <EnemyController>(); playerCmd = player.GetComponent <PlayerComand>(); }
// Use this for initialization void Start() { totenList = new List <GameObject>(); //totenList = new List<GameObject>(); rend = new List <Renderer>(); player = GameObject.FindGameObjectWithTag("Player"); objects = GameObject.FindGameObjectWithTag("Toten"); controllMat = objects.GetComponent <ControllMaterial>(); totenList = GameObject.FindGameObjectsWithTag("Toten").ToList(); //totenList = GameObject.FindGameObjectsWithTag("Toten").ToList(); //rend = obsHideList.GetComponent<Renderer>(); shaderController = player.GetComponent <ShaderController>(); //rend. sharedMaterial = material[0]; }