void Start()
    {
        listFonts    = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        listSpawns   = GameObject.FindGameObjectsWithTag("Spawner").ToList();
        player       = GameObject.FindGameObjectWithTag("Player");
        game         = GameObject.FindGameObjectWithTag("Game");
        nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel");
        healthBar    = player.GetComponent <HealthBarPlayer>();

        sceneLoader = game.GetComponent <SceneLoader>();
        nextLevel   = nextLevelObj.GetComponent <NextLevel>();

        playerCmd = player.GetComponent <PlayerComand>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
        for (int j = 0; j < listSpawns.Count; j++)
        {
            handleText = listSpawns[j].GetComponent <HandleTextFile>();
            spawnInt.Add(0);
        }
        for (int k = 0; k < listTotens.Count; k++)
        {
            ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>();
        }
    }
    // Use this for initialization
    void Start()
    {
        //enemyRender = GameObject.FindGameObjectWithTag("Inimigo");


        //rend = GetComponent<Renderer>();
        //rend.material.shader = Shader.Find("Toon/Lit Dissolve");
        player    = GameObject.FindGameObjectWithTag("Player");
        enemyList = new List <GameObject>();
        enemyList = GameObject.FindGameObjectsWithTag("Inimigo").ToList();
        //objects = GameObject.FindGameObjectWithTag("HideObj");

        ctrlMaterial = totenKiller.GetComponent <ControllMaterial>();

        enemyCtrl = GetComponent <EnemyController>();

        playerCmd = player.GetComponent <PlayerComand>();
    }
    // Use this for initialization
    void Start()
    {
        totenList = new List <GameObject>();
        //totenList = new List<GameObject>();
        rend = new List <Renderer>();

        player  = GameObject.FindGameObjectWithTag("Player");
        objects = GameObject.FindGameObjectWithTag("Toten");

        controllMat = objects.GetComponent <ControllMaterial>();

        totenList = GameObject.FindGameObjectsWithTag("Toten").ToList();
        //totenList = GameObject.FindGameObjectsWithTag("Toten").ToList();
        //rend = obsHideList.GetComponent<Renderer>();
        shaderController = player.GetComponent <ShaderController>();

        //rend. sharedMaterial = material[0];
    }