// Use this for initialization
    void Start()
    {
        controlObj = Control_Script.controlObj;
        c          = controlObj.GetComponent <Control_Script>();

        c.tOneAB   = tOneA;
        c.tTwoAB   = tTwoA;
        c.tThreeAB = tThreeA;

        tOneA.onClick.AddListener(() => c.TOneAButton());
        tTwoA.onClick.AddListener(() => c.TTwoAButton());
        tThreeA.onClick.AddListener(() => c.TThreeAButton());
        mtButton.onClick.AddListener(() => c.MTBUTTON());
        toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE));

        gameObject.SetActive(false);
    }