// Use this for initialization
    void Start()
    {
        controlObj = Control_Script.controlObj;
        cScript    = controlObj.GetComponent <Control_Script>();

        cScript.bottomMenu = this.gameObject.GetComponent <Bottom_Menu_Script>();
        characterButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.CHARACTER));
        menuButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.MENU));

        tutButton1.onClick.AddListener(() => TutButtonOne());
        tutButton2.onClick.AddListener(() => TutButtonTwo());
        tutButton3.onClick.AddListener(() => TutButtonThree());

        cScript.adPanel = advertisementPanel;
    }
示例#2
0
 void OnMouseDown()
 {
     if (!c.uiActive)
     {
         c.SetActiveWindow(Control_Script.windows.BLACKSMITH);
         c.PlaySound(Control_Script.audioThing.SELECT);
     }
 }
    // Use this for initialization
    void Start()
    {
        controlObj = Control_Script.controlObj;
        c          = controlObj.GetComponent <Control_Script>();

        c.tOneAB   = tOneA;
        c.tTwoAB   = tTwoA;
        c.tThreeAB = tThreeA;

        tOneA.onClick.AddListener(() => c.TOneAButton());
        tTwoA.onClick.AddListener(() => c.TTwoAButton());
        tThreeA.onClick.AddListener(() => c.TThreeAButton());
        mtButton.onClick.AddListener(() => c.MTBUTTON());
        toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE));

        gameObject.SetActive(false);
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        GameObject     controlObj = Control_Script.controlObj;
        Control_Script c          = controlObj.GetComponent <Control_Script>();

        c.sabButton  = sabButton;
        c.twoHButton = twoHButton;
        c.dwButton   = dwButton;

        sabButton.onClick.AddListener(() => c.SabButton());
        twoHButton.onClick.AddListener(() => c.TwoHButton());
        dwButton.onClick.AddListener(() => c.DWButton());

        mtButton.onClick.AddListener(() => c.MTBUTTON());

        toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE));

        gameObject.SetActive(false);
    }
示例#5
0
    void Start()
    {
        controlObj = Control_Script.controlObj;
        cScript    = controlObj.GetComponent <Control_Script>();

        cScript.goldAddText       = goldText;
        cScript.expAddText        = expText;
        cScript.levelCurrentText  = levelText;
        cScript.expCurrentText    = expCurrentText;
        cScript.feedbackTitleText = titleText;

        cScript.adButton = adButton;

        toMainButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.NONE));

        adButton.onClick.AddListener(() => cScript.StartAdvertisement());
        adButton.gameObject.SetActive(false);
        gameObject.SetActive(false);
    }
示例#6
0
 // Update is called once per frame
 private void GoToMain()
 {
     cScript.SetActiveWindow(Control_Script.windows.NONE);
     cScript.PlaySound(Control_Script.audioThing.SELECT);
 }
 public void GoToMain()
 {
     c.SetActiveWindow(Control_Script.windows.NONE);
     c.PlaySound(Control_Script.audioThing.SELECT);
 }