// Use this for initialization void Start() { controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script>(); cScript.bottomMenu = this.gameObject.GetComponent <Bottom_Menu_Script>(); characterButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.CHARACTER)); menuButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.MENU)); tutButton1.onClick.AddListener(() => TutButtonOne()); tutButton2.onClick.AddListener(() => TutButtonTwo()); tutButton3.onClick.AddListener(() => TutButtonThree()); cScript.adPanel = advertisementPanel; }
void OnMouseDown() { if (!c.uiActive) { c.SetActiveWindow(Control_Script.windows.BLACKSMITH); c.PlaySound(Control_Script.audioThing.SELECT); } }
// Use this for initialization void Start() { controlObj = Control_Script.controlObj; c = controlObj.GetComponent <Control_Script>(); c.tOneAB = tOneA; c.tTwoAB = tTwoA; c.tThreeAB = tThreeA; tOneA.onClick.AddListener(() => c.TOneAButton()); tTwoA.onClick.AddListener(() => c.TTwoAButton()); tThreeA.onClick.AddListener(() => c.TThreeAButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }
// Use this for initialization void Start() { GameObject controlObj = Control_Script.controlObj; Control_Script c = controlObj.GetComponent <Control_Script>(); c.sabButton = sabButton; c.twoHButton = twoHButton; c.dwButton = dwButton; sabButton.onClick.AddListener(() => c.SabButton()); twoHButton.onClick.AddListener(() => c.TwoHButton()); dwButton.onClick.AddListener(() => c.DWButton()); mtButton.onClick.AddListener(() => c.MTBUTTON()); toMainButton.onClick.AddListener(() => c.SetActiveWindow(Control_Script.windows.NONE)); gameObject.SetActive(false); }
void Start() { controlObj = Control_Script.controlObj; cScript = controlObj.GetComponent <Control_Script>(); cScript.goldAddText = goldText; cScript.expAddText = expText; cScript.levelCurrentText = levelText; cScript.expCurrentText = expCurrentText; cScript.feedbackTitleText = titleText; cScript.adButton = adButton; toMainButton.onClick.AddListener(() => cScript.SetActiveWindow(Control_Script.windows.NONE)); adButton.onClick.AddListener(() => cScript.StartAdvertisement()); adButton.gameObject.SetActive(false); gameObject.SetActive(false); }
// Update is called once per frame private void GoToMain() { cScript.SetActiveWindow(Control_Script.windows.NONE); cScript.PlaySound(Control_Script.audioThing.SELECT); }
public void GoToMain() { c.SetActiveWindow(Control_Script.windows.NONE); c.PlaySound(Control_Script.audioThing.SELECT); }