void Awake() { instance = this; //I guess init the contracts for (int i = 0; i < m_contracts.Count; i++) { if (m_contracts[i].m_dog) { Instantiate(profile_prefab, transform).Init(m_contracts[i], i); } } DontDestroyOnLoad(gameObject); }
public void CloseContractUI() { ContractsUI.DOAnchorPos(new Vector2(0, -1400), 0.4f); ContractManager.ContractManagerInstance.ActiveContractsDashBoard(); }
public void OpenContractsUI() { ContractsUI.DOAnchorPos(new Vector2(0, 0), 0.4f); }