//adds cash from contract to your cash reserve public void cashContract(ContractBase contract) { if(!contract.repeatable) contract.accepted = true; //float cashInflux = contract.finalPerf * contract.diff; float cashInflux = 0; if (contract.getCachedPerformance() > 1) cashInflux = contract.rewardMoney; cashInflux *= cashInflowMultiplier; hellBucks += cashInflux; reputation += contract.getCachedPerformance(); }