//adds cash from contract to your cash reserve
 public void cashContract(ContractBase contract)
 {
     if(!contract.repeatable) contract.accepted = true;
     //float cashInflux = contract.finalPerf * contract.diff;
     float cashInflux = 0;
     if (contract.getCachedPerformance() > 1)
         cashInflux = contract.rewardMoney;
     cashInflux *= cashInflowMultiplier;
     hellBucks += cashInflux;
     reputation += contract.getCachedPerformance();
 }