public List <CivilizationBLL> CivilizationsGetAll(int Skip, int Take) { List <CivilizationBLL> proposedReturnValue = new List <CivilizationBLL>(); List <CivilizationDAL> items = _context.CivilizationsGetAll(Skip, Take); foreach (CivilizationDAL item in items) { CivilizationBLL correctedItem = new CivilizationBLL(item); proposedReturnValue.Add(correctedItem); } return(proposedReturnValue); }