public List <CivilizationBLL> CivilizationsGetAll(int Skip, int Take)
        {
            List <CivilizationBLL> proposedReturnValue = new List <CivilizationBLL>();
            List <CivilizationDAL> items = _context.CivilizationsGetAll(Skip, Take);

            foreach (CivilizationDAL item in items)
            {
                CivilizationBLL correctedItem = new CivilizationBLL(item);
                proposedReturnValue.Add(correctedItem);
            }
            return(proposedReturnValue);
        }