public virtual void Awake() { eventChannel = new EventChannel(Service.Get <EventDispatcher>()); eventChannel.AddListener <PlayerSpawnedEvents.LocalPlayerSpawned>(onLocalPlayerSpawned); dateDefinitions = Service.Get <IGameData>().Get <Dictionary <int, ScheduledEventDateDefinition> >(); contentSchedulerService = Service.Get <ContentSchedulerService>(); }
public new void Start() { base.Start(); claimableRewardDefinition = Service.Get <GameData>().Get <Dictionary <int, ClaimableRewardDefinition> >(); dataEntityCollection = Service.Get <CPDataEntityCollection>(); contentSchedulerService = Service.Get <ContentSchedulerService>(); Service.Get <EventDispatcher>().AddListener <RewardServiceEvents.ClaimedReward>(onClaimedReward); Service.Get <EventDispatcher>().AddListener <RewardServiceEvents.ClaimableRewardFail>(onClaimableRewardFail); }
private void Awake() { dispatcher = playgroundController.EventDispatcher; eventChannel = new EventChannel(dispatcher); contentSchedulerService = Service.Get <ContentSchedulerService>(); localizer = Service.Get <Localizer>(); dataEntityCollection = Service.Get <CPDataEntityCollection>(); evergreenMusicTarget = GameObject.Find(EvergreenMusicTargetPath); EventManager.Instance.PostEvent(MusicEventName, EventAction.PlaySound, evergreenMusicTarget); createCoMusicTarget = GameObject.Find(CrateCoMusicTargetPath); Service.Get <EventDispatcher>().AddListener <ZoneTransitionEvents.ZoneTransition>(onZoneTransition); Service.Get <EventDispatcher>().AddListener <RewardServiceEvents.RewardsEarned>(onRewardsEarned); Service.Get <EventDispatcher>().AddListener <IslandTargetsEvents.ClockTowerStateChanged>(onClockTowerStateChange); if (DisableWhenNoGameServer.IsGameServerAvailable()) { gameTimer = new Timer(1f, repeat: true, delegate { onGameTimerTick(); }); animatorFloatingClock = ClockTimer.GetComponentInChildren <Animator>(); CoroutineRunner.Start(setScarecrowVisible(isVisible: true), this, "setScarecrowVisible"); CoroutineRunner.Start(setClockTimerVisible(isVisible: false), this, "setClockTimerVisible"); eventChannel.AddListener <IslandTargetsEvents.TargetsRemainingUpdated>(onTargetsRemainingUpdated); eventChannel.AddListener <IslandTargetsEvents.GameRoundStarted>(onRoundStarted); eventChannel.AddListener <IslandTargetsEvents.GameRoundEnded>(onRoundEnded); eventChannel.AddListener <IslandTargetsEvents.TargetGameTimeOut>(onGameTimeOut); eventChannel.AddListener <IslandTargetsEvents.StatsUpdated>(onStatsUpdated); if (TimeUtils.isMultipleOfXMinutesAfterTheHour(contentSchedulerService.PresentTime(), islandTargetsPlayground.EveryXMinutesAfterTheHour)) { gotoFiveSecsGameStartMarkState(); } else { InvokeRepeating("displayGameStartCountdown", 0f, 1f); } } else { ClockTimer.SetActive(value: false); WinStreakText.SetText(BestEverStreak.ToString()); DailyRecordText.transform.parent.gameObject.SetActive(value: false); } if (string.IsNullOrEmpty(BI_Tier1Name)) { BI_Tier1Name = "crate_co_game"; Log.LogError(this, $"Error: Tier1 name for BI is not set on '{base.gameObject.GetPath()}'"); } }
public override IEnumerator PerformFirstPass() { string dailyChallengesScheduleManifestPath = DailyChallengeService.GetDateManifestMapPath(); AssetRequest <DatedManifestMap> scheduleAssetRequest = Content.LoadAsync <DatedManifestMap>(dailyChallengesScheduleManifestPath); yield return(scheduleAssetRequest); Dictionary <int, ScheduledEventDateDefinition> events = Service.Get <IGameData>().Get <Dictionary <int, ScheduledEventDateDefinition> >(); ScheduledEventDateDefinition def = null; events.TryGetValue(SupportWindow.Id, out def); ContentSchedulerService service = new ContentSchedulerService(scheduleAssetRequest.Asset.Map.Keys, PenguinStandardTimeOffsetHours, def); Service.Set(service); bool offlineMode = service.HasSupportEndded(); string offline_mode = CommandLineArgs.GetValueForKey("offline_mode"); if (!string.IsNullOrEmpty(offline_mode)) { offlineMode = (offline_mode.ToLower().Trim() == "true"); } Service.Get <GameSettings>().SetOfflineMode(offlineMode); }
public new void Start() { base.Start(); contentSchedulerService = Service.Get <ContentSchedulerService>(); gameStateController = Service.Get <GameStateController>(); }