示例#1
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            _isCorspeContainer   = _gumpID == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(_gumpID);
            Graphic g = _data.Graphic;

            Add(new GumpPicContainer(0, 0, g, 0, _item));
            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            ContainerManager.CalculateContainerPosition(g);
            X = ContainerManager.X;
            Y = ContainerManager.Y;

            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
示例#2
0
 public ContainerGump(Item item, Graphic gumpid) : base(item.Serial, 0)
 {
     _item   = item;
     _data   = ContainerManager.Get(gumpid);
     CanMove = true;
     AddChildren(new GumpPicContainer(0, 0, _data.Graphic, 0, item));
 }
示例#3
0
 private void BuildGump()
 {
     LocalSerial          = _item.Serial;
     _isCorspeContainer   = _gumpID == 0x0009;
     _item.Items.Added   += ItemsOnAdded;
     _item.Items.Removed += ItemsOnRemoved;
     AddChildren(new GumpPicContainer(0, 0, ContainerManager.Get(_gumpID).Graphic, 0, _item));
     if (_isCorspeContainer)
     {
         AddChildren(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
     }
 }
示例#4
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            _isCorspeContainer   = _gumpID == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(_gumpID);
            Graphic g = _data.Graphic;

            Add(new GumpPicContainer(0, 0, g, 0, _item));
            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && _item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    ContainerManager.CalculateContainerPosition(g);
                    X = ContainerManager.X;
                    Y = ContainerManager.Y;
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
示例#5
0
        private void BuildGump()
        {
            CanMove            = true;
            CanBeSaved         = true;
            WantUpdateSize     = false;
            _isCorspeContainer = Graphic == 0x0009;

            Item item = World.Items.Get(LocalSerial);

            if (item == null)
            {
                Dispose();
                return;
            }

            item.Items.Added   -= ItemsOnAdded;
            item.Items.Removed -= ItemsOnRemoved;
            item.Items.Added   += ItemsOnAdded;
            item.Items.Removed += ItemsOnRemoved;

            float scale = Engine.UI.ContainerScale;

            _data = ContainerManager.Get(Graphic);
            if (_data.MinimizerArea != Rectangle.Empty && _data.IconizedGraphic != 0)
            {
                _iconizerArea = new HitBox((int)(_data.MinimizerArea.X * scale),
                                           (int)(_data.MinimizerArea.Y * scale),
                                           (int)(_data.MinimizerArea.Width * scale),
                                           (int)(_data.MinimizerArea.Height * scale));
                _iconized = new GumpPic(0, 0, _data.IconizedGraphic, 0);
            }
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, item));

            if (_isCorspeContainer)
            {
                _eyeGumpPic?.Dispose();
                Add(_eyeGumpPic = new GumpPic((int)(45 * scale), (int)(30 * scale), 0x0045, 0));

                _eyeGumpPic.Width  = (int)(_eyeGumpPic.Width * scale);
                _eyeGumpPic.Height = (int)(_eyeGumpPic.Height * scale);
            }


            Width  = container.Width = (int)(container.Width * scale);
            Height = container.Height = (int)(container.Height * scale);

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OverrideContainerLocation)
                    {
                        switch (Engine.Profile.Current.OverrideContainerLocationSetting)
                        {
                        case 0:
                            SetPositionNearGameObject(g, item);
                            break;

                        case 1:
                            SetPositionTopRight();
                            break;

                        case 2:
                            SetPositionByLastDragged();
                            break;
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
        public void DropHeldItemToContainer(Item container, int x = 0xFFFF, int y = 0xFFFF)
        {
            if (ItemHold.Enabled && container != null && ItemHold.Serial != container.Serial)
            {
                ContainerGump gump = UIManager.GetGump<ContainerGump>(container);

                if (gump != null && (x != 0xFFFF || y != 0xFFFF))
                {
                    Rectangle bounds = ContainerManager.Get(gump.Graphic).Bounds;
                    ArtTexture texture = ArtLoader.Instance.GetTexture(ItemHold.DisplayedGraphic);
                    float scale = UIManager.ContainerScale;

                    bounds.X = (int) (bounds.X * scale);
                    bounds.Y = (int) (bounds.Y * scale);
                    bounds.Width = (int) (bounds.Width * scale);
                    bounds.Height = (int) (bounds.Height * scale);

                    if (texture != null && !texture.IsDisposed)
                    {
                        int textureW, textureH;

                        if (ProfileManager.Current != null && ProfileManager.Current.ScaleItemsInsideContainers)
                        {
                            textureW = (int) (texture.Width * scale);
                            textureH = (int) (texture.Height * scale);
                        }
                        else
                        {
                            textureW = texture.Width;
                            textureH = texture.Height;
                        }

                        x -= textureW >> 1;
                        y -= textureH >> 1;

                        if (x + textureW > bounds.Width)
                            x = bounds.Width - textureW;

                        if (y + textureH > bounds.Height)
                            y = bounds.Height - textureH;
                    }

                    if (x < bounds.X)
                        x = bounds.X;

                    if (y < bounds.Y)
                        y = bounds.Y;

                    x = (int) (x / scale);
                    y = (int) (y / scale);
                }
                else
                {
                    x = 0xFFFF;
                    y = 0xFFFF;
                }

                GameActions.DropItem(ItemHold.Serial, x, y, 0, container);
                ItemHold.Enabled = false;
                ItemHold.Dropped = true;
            }
        }
示例#7
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            WantUpdateSize       = false;
            _isCorspeContainer   = Graphic == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(Graphic);
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, _item));

            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            Width  = container.Width;
            Height = container.Height;

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && _item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OverrideContainerLocation)
                    {
                        switch (Engine.Profile.Current.OverrideContainerLocationSetting)
                        {
                        case 0:
                            SetPositionNearGameObject(g);
                            break;

                        case 1:
                            SetPositionTopRight();
                            break;

                        case 2:
                            SetPositionByLastDragged();
                            break;
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
        public void Get_WithValidName_ReturnsWrappedProviderContainer()
        {
            // Arrange
              var providerContainer = MockRepository.GenerateStub<IBlobContainer>();
              var provider = MockRepository.GenerateStub<IBlobContainerManager>();
              provider.Stub(x => x.Get(null)).IgnoreArguments().Return(providerContainer);
              var testManager = new ContainerManager(provider);

              // Act
              var result = testManager.Get("foo");

              // Assert
              Assert.That(result.Provider, Is.EqualTo(providerContainer));
        }
        public void Get_WithValidName_CallsGetOnProvider(string name)
        {
            // Arrange
              var provider = MockRepository.GenerateMock<IBlobContainerManager>();
              provider.Expect(x => x.Get(name)).Return(MockRepository.GenerateStub<IBlobContainer>());
              var testManager = new ContainerManager(provider);

              // Act
              testManager.Get(name);

              // Assert
              provider.AssertWasCalled(x => x.Get(name));
        }
示例#10
0
        public void Get_WithInvalidName_ThrowsInvalidNameException(string name)
        {
            // Arrange
              var testManager = new ContainerManager(null);

              // Act
              Assert.Throws<InvalidNameException>(() => testManager.Get(name));
        }
示例#11
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            WantUpdateSize       = false;
            _isCorspeContainer   = Graphic == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(Graphic);
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, _item));

            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            Width  = container.Width;
            Height = container.Height;

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && _item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OpenContainersNearRealPosition)
                    {
                        if (World.Player.Equipment[(int)Layer.Bank] != null && _item.Serial == World.Player.Equipment[(int)Layer.Bank])
                        {
                            // open bank near player
                            X = World.Player.RealScreenPosition.X + Engine.Profile.Current.GameWindowPosition.X + 40;
                            Y = World.Player.RealScreenPosition.Y + Engine.Profile.Current.GameWindowPosition.Y - (Height >> 1);
                        }
                        else if (_item.OnGround)
                        {
                            // item is in world
                            X = _item.RealScreenPosition.X + Engine.Profile.Current.GameWindowPosition.X + 40;
                            Y = _item.RealScreenPosition.Y + Engine.Profile.Current.GameWindowPosition.Y - (Height >> 1);
                        }
                        else
                        {
                            // in a container, open near the container
                            ContainerGump parentContainer = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == _item.Container);
                            if (parentContainer != null)
                            {
                                X = parentContainer.X + (Width >> 1);
                                Y = parentContainer.Y;
                            }
                            else
                            {
                                // I don't think we ever get here?
                                ContainerManager.CalculateContainerPosition(g);
                                X = ContainerManager.X;
                                Y = ContainerManager.Y;
                            }
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }