private void FixedUpdate() { if (!isLocalPlayer) { return; } if (GameSettings.SettingOpenInventoryKey.IsDown()) { if (!ContainerManager.IsOpen()) { ContainerManager.OpenContainer(GameManager.singleton.PlayerInventoryPrefab, GetComponent <IStorage>()); } else if (ContainerManager.IsOpen("Inventory")) { ContainerManager.CloseContainer(); } } if (ContainerManager.IsOpen()) { return; } if (GameSettings.SettingUseItemKey.IsDown()) { GameObject item = Utils.GetEntityItemOverMouse(); if (item == null) { return; } float distance = Vector3.Distance(item.transform.position, transform.position); if (distance > UseItemDistace) { return; } RaycastHit2D[] hit = Physics2D.RaycastAll(transform.position, (item.transform.position - transform.position).normalized, distance, LayerMask.GetMask("Room")); if (hit.Any(x => x.collider.name.Equals("Wall"))) { return; } bool success = GetComponent <IStorage>().AddItemStack(item.GetComponent <EntityItemInfo>().Stack); if (success) { MessageManager.DestroyServerMessage.SendToServer(new NetworkIdentityMessage(item.GetComponent <NetworkIdentity>())); } } }