protected virtual void Awake()
 {
     spriteRenderer    = GetComponent <SpriteRenderer>();
     collider          = GetComponent <Collider2D>();
     rigidbody         = GetComponent <Rigidbody2D>();
     cEvents           = new ContactEvents2D();
     collidersTouching = new List <Collider2D>();
 }
示例#2
0
 // Use this for initialization
 protected virtual void Awake()
 {
     localTimeScale    = 1;
     spriteRenderer    = GetComponent <SpriteRenderer>();
     collider          = GetComponent <Collider2D>();
     rigidbody         = GetComponent <Rigidbody2D>();
     contactEvents     = new ContactEvents2D();
     collidersTouching = new List <Collider2D>();
     transform         = GetComponent <Transform>();
 }